Gaming: Civilization 6 (DX12)
Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.
Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.
Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.
AnandTech CPU Gaming 2019 Game List | ||||||||
Game | Genre | Release Date | API | IGP | Low | Med | High | |
Civilization VI | RTS | Oct 2016 | DX12 | 1080p Ultra | 4K Ultra | 8K Ultra | 16K Low |
All of our benchmark results can also be found in our benchmark engine, Bench.
At 1080p and 4K, the extra threads on the 2500X help a lot here.
ncG1vNJzZmivp6x7orrAp5utnZOde6S7zGiqoaenZH50hZNuZq2glWKurrCMq7CznZ5igm5%2BlGlnsWWRo7FuvtiznKdlY2J%2FdHyPsWScqKViv6bCyJ6uaGli